Hey everyone, welcome to the first installment of what I like to call "Mike's View". Here in this little blog of mine I'm gonna write about pretty much anything I want to. One day it could be on the weather, the next time it could be on the development process for the new game.
But this post is about our first release to the Xbox Live Indie Game Marketplace. Quarantine released on May 15th, 2010 and I could not be happier. The first two days on the marketplace followed almost exactly what I was expecting, and this makes us happy.
There are a couple of things about the Quarantine development phase that I would like to share with you, think of this as a "Quasi" post-mortem.
First off, when we set out to create Quarantine we knew the direction we wanted to go and thought it out pretty well. However, there were still some things that managed to give us a bit of feature creep. We managed to keep it under control, but the main thing that I want you to take away from this little fact-nugget, is there should be clear and concise phases to development.
The first should be the design stage. This stage is where you plan EVERYTHING out and decide what your features are and your unique ideas for the game/project.
The second phase is the development phase. This one is kind of self explanatory, but I suppose I can elaborate. You develop in this phase... There should be very little to any additions to the overall scope of the game. Your artist is working in the direction they need to, you are coding the features and little ideas you all came up with and just generally moving on.
The next phase is the testing phase... DO NOT, and I repeat DO NOT, try to add new features in to the game in this phase. There are a couple of different reasons for this. The first being, the game should be what you originally designed if you followed my previous advice. And second, adding in features doesn't only add more time, but also adds in more bugs to the project. All of this combined and all of a sudden you have delayed your release date by that much.
You may all be asking yourself, why am I listening to this dude, this company has one game released. Well WE collectively may have one game out there, but that doesn't mean we have not developed other projects seperately in the past and seen this sort of stuff happen(I have but maybe not on such a grand level).
So by generally following these guidelines we were able to design, develop and release Quarantine in just about 2 months(1 month for design/development, 15 days testing and 15 days in peer review.)
So until next time, keep gaming.
Mike